"The Shining" in Unreal

I completed an assignment for university which asked for a representation of a film scene to be created using UDK and 3DS Max. I decided to use “The Shining” directed by Stanley Kubrick. The assignment required me to create at least two 3D models, one which should be a character with three distinct animations. I chose to model the boy, Danny, for this purpose. The assignment also asked for a cinematic to show off the project, here it is: -

This is of course an interpretation of the set, with the major set pieces duplicated as closely as possible. But as noted by many people (such as Rob Ager), the layout of the Overlook hotel is actually impossible, so this was a bit of a challenge…