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    <title>Design on Polaris64&#39;s blog</title>
    <link>https://blog.polaris64.net/tags/design/</link>
    <description>Recent content in Design on Polaris64&#39;s blog</description>
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      <title>Move&#39;m: Student Housing Reviews</title>
      <link>https://blog.polaris64.net/post/movem-student-housing-reviews/</link>
      <pubDate>Sun, 04 Jan 2015 21:11:00 +0000</pubDate>
      <guid>https://blog.polaris64.net/post/movem-student-housing-reviews/</guid>
      <description>Move&amp;rsquo;m is a housing review site specifically aimed at students and student accommodation all over the UK. It empowers students by allowing them to review student properties, landlords and letting agents, the overall goal being to provide students with a useful resource when looking for places to live and for landlords and agents to provide the best service possible!&#xA;The site was designed by the owners of Move&amp;rsquo;m Ltd and was developed by myself.</description>
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      <title>&#34;Weeping Angel&#34;: game model and sculpt</title>
      <link>https://blog.polaris64.net/post/weeping-angel-game-model-and-sculpt/</link>
      <pubDate>Mon, 24 Nov 2014 21:11:00 +0000</pubDate>
      <guid>https://blog.polaris64.net/post/weeping-angel-game-model-and-sculpt/</guid>
      <description>This is a &amp;ldquo;Weeping Angel&amp;rdquo; from Dr. Who that I modelled for a university assignment. The task was to create a low-polygon model suitable for a game (1,500 polygons maximum). The model had to include high-frequency detail so the base mesh (created in Blender) was exported to ZBrush for sculpting. Normal, ambient occlusion and cavity maps were then applied to the base mesh to provide the extra fidelity required while maintaining the low polygon count.</description>
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      <title>&#34;The Shining&#34; in Unreal</title>
      <link>https://blog.polaris64.net/post/the-shining-in-unreal/</link>
      <pubDate>Sun, 06 Jan 2013 23:49:00 +0000</pubDate>
      <guid>https://blog.polaris64.net/post/the-shining-in-unreal/</guid>
      <description>I completed an assignment for university which asked for a representation of a film scene to be created using UDK and 3DS Max. I decided to use &amp;ldquo;The Shining&amp;rdquo; directed by Stanley Kubrick. The assignment required me to create at least two 3D models, one which should be a character with three distinct animations. I chose to model the boy, Danny, for this purpose. The assignment also asked for a cinematic to show off the project, here it is: -</description>
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      <title>First UDK Level: Rooftop Deathmatch</title>
      <link>https://blog.polaris64.net/post/first-udk-level-rooftop-deathmatch/</link>
      <pubDate>Wed, 27 Jun 2012 09:46:00 +0100</pubDate>
      <guid>https://blog.polaris64.net/post/first-udk-level-rooftop-deathmatch/</guid>
      <description>I created this level in Unreal Development Kit (UDK) as part of an assignment for university. The task was to create a single or multiplayer level in UDK based on a theme of our choice. I decided to create a multiplayer level based on top of 4 buildings. I was also asked to create and texture 2 vehicle and 2 character models using 3DS Max &amp;ndash; these models can be seen in my 3D modelling posts.</description>
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      <title>Genesis-uk.com</title>
      <link>https://blog.polaris64.net/post/genesis-uk-com/</link>
      <pubDate>Wed, 27 Jun 2012 09:46:00 +0100</pubDate>
      <guid>https://blog.polaris64.net/post/genesis-uk-com/</guid>
      <description>Genesis-uk.com is the main website for Genesis UK . Com Ltd., which provides an on-line wholesale catalogue for customers together with basket and checkout facilities. Genesis UK . Com Ltd. offer customised products including garments, mugs, pens and much more all customisable via screen printing, embroidery and transfer printing. The site itself was built from scratch and uses many different technologies both on the website itself and in the back office.</description>
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      <title>Unreal level models: Helicopter</title>
      <link>https://blog.polaris64.net/post/unreal-level-models-helicopter/</link>
      <pubDate>Wed, 27 Jun 2012 09:46:00 +0100</pubDate>
      <guid>https://blog.polaris64.net/post/unreal-level-models-helicopter/</guid>
      <description>This is a low-poly helicopter model that I created and textured in 3DS Max for my Rooftop Deathmatch map. I wanted one of the roof-tops to be used as a helicopter landing pad, so this helicopter model was used for this and to provide some cover for the player during matches.</description>
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      <title>Eyewood Marquetry</title>
      <link>https://blog.polaris64.net/post/eyewood-marquetry/</link>
      <pubDate>Wed, 27 Jun 2012 09:46:00 +0100</pubDate>
      <guid>https://blog.polaris64.net/post/eyewood-marquetry/</guid>
      <description>Eyewood Marquetry is a work in progress site that I built for a friend&amp;rsquo;s marquetry business. The site is designed to showcase his work, give information about the artistic process involved in creating the work and to provide a place where people can commission a piece of work.</description>
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      <title>Unreal level models: Car</title>
      <link>https://blog.polaris64.net/post/unreal-level-models-car/</link>
      <pubDate>Wed, 27 Jun 2012 09:46:00 +0100</pubDate>
      <guid>https://blog.polaris64.net/post/unreal-level-models-car/</guid>
      <description>This is a low-poly car model that I created and textured in 3DS Max for my Rooftop Deathmatch map. In the level, I created 4 different materials with different colour bodywork to provide some simple variation to the cars in the level.</description>
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      <title>Teeshirtsdirect.com</title>
      <link>https://blog.polaris64.net/post/teeshirtsdirect-com/</link>
      <pubDate>Wed, 27 Jun 2012 09:46:00 +0100</pubDate>
      <guid>https://blog.polaris64.net/post/teeshirtsdirect-com/</guid>
      <description>Teeshirtdirect.com is a site that allows customers to create their own t-shirts, hoodies, polo shirts and more. Customers can add stock designs, custom text and their own uploaded images. The site itself was built from the ground up and uses a Flash interface to allow customers to position, scale, rotate and otherwise manipulate the designs directly on the garment. There are also options for changing the garment size, colour, style etc.</description>
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      <title>Unreal level models: Gargoyle</title>
      <link>https://blog.polaris64.net/post/unreal-level-models-gargoyle/</link>
      <pubDate>Wed, 27 Jun 2012 09:46:00 +0100</pubDate>
      <guid>https://blog.polaris64.net/post/unreal-level-models-gargoyle/</guid>
      <description>This is a low-poly gargoyle model that I created and textured in 3DS Max for my Rooftop Deathmatch map. I wanted one of the buildings to have some areas for cover so a gargoyle at each corner was used. The gargoyles also add some variation to the rooftop of the older-style building in the level.</description>
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      <title>Unreal level models: Rat</title>
      <link>https://blog.polaris64.net/post/unreal-level-models-rat/</link>
      <pubDate>Wed, 27 Jun 2012 09:46:00 +0100</pubDate>
      <guid>https://blog.polaris64.net/post/unreal-level-models-rat/</guid>
      <description>This is a low-poly rat model that I created and textured in 3DS Max for my Rooftop Deathmatch map. I also created a variation on the model which was a dead rat. Both models were used in the stairwells in the level.</description>
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      <title>Barmouth Viking</title>
      <link>https://blog.polaris64.net/post/barmouth-viking/</link>
      <pubDate>Fri, 01 Jan 2010 00:00:00 +0000</pubDate>
      <guid>https://blog.polaris64.net/post/barmouth-viking/</guid>
      <description>The Barmouth Viking II site was created for a friend&amp;rsquo;s fishing day business. The purpose of the site is to provide information for people who may want to participate in a fishing trip.&#xA;The site is very simple, just a single page of information and images, but was designed to catch the eye and reel people in (puns very much intended, my apologies&amp;hellip;)&#xA;Link: http://www.charteredboatfishingbarmouth.co.uk/</description>
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